Showing posts with label PvP. Show all posts
Showing posts with label PvP. Show all posts

Wednesday, July 13, 2011

WAR: I'm Warning You...

I've been mostly quiet these past few days, I know. I have a few things on my mind. Like, slotting in the balls to either start actively job hunting and/or spring cleaning around the house. When it boils down to it, playing WAR is much more apetizing. Hey, look what I did (after three gruesome years of love and hate)!


Speaking of hate. I've been near ragequitting lately because and solely because of scenarios and how it seems that the basic mechanic of them has gone straight to shit. By basic mechanic I mean that, whenever they are killed, players are able to respawn in a safe haven (known to most as the Respawn Point) in waves of 30 seconds. This place is surrounded by Elite Guards who snipe enemies who get too close in order to give players a fair chance at regrouping.

OH REALLY NOW?!

What? Don't listen? Surely, you jest! Surely, this is something out of the norm and that doesn't happen on every other fucking scenario?! Surely they are not all bugged! It's not like they pop for no good reason even when there's only a single person in the Battle for queue!

You might as well just remove the bugged ones out of the rotation for a while because going through these motions just to not get the quitter debuff is pain I didn't sign up for. Still waiting for an explanation.

Tuesday, July 5, 2011

WAR: People You Meet

I was in an Altdorf today when, look who I find (Off target).

So I smiled at him because I was happy. Because, you know, I found him. I smile to Aeoluw too, if he ever lets me live long enough.

And for the rest of the evening guess who starts harrassing me like a drunk spinster at a wedding. Which is cool and all, except when everybody else starts doing it and what at first seemed like a pleasant evening where I might actually finally ding 78 turned out to consist of me fleeing from a pair of tanks who were making my night miserable. Yes because out of the blue comes this Eanerion fellow proving every SM qqer out there just how wrong they are.


Although Blackguards are pretty sweet too.
I'm never smiling again!

Thursday, June 30, 2011

WAR: Guilds

Lots of wasted potential here.


Or maybe I'm wrong?
WAR is a PvP game by definition and, as most of you know, when people contend with other people, it is more efficient to do it in numbers. I mean, that's what wars are all about. If that wasn't the case, heads of state would be going at it in the rink, head to head, mano a mano, for our viewing pleasure. Like lions or moose or bears.

However entertaining this notion might be, mankind soon realised there is strength in numbers and that was that, really. It only makes sense that, in virtual wars people try to stick together to battle it out in numbers towards the win.

In WAR, guilds are the ultimate representation of grouping for a fight. People in a Guild like each other and learn to function effectively as a team. In a game that throws man against man in competition, in even grounds, the team that uses men (and I use the term "man" loosely here) most efficiently, wins. So it would make sense that guilds were more important in this game than what they currently are.

I was bored one day so I started scribbling down some ideas on how to make Guilds in WAR more interesting and relevant.

Standard Bearers - Nowadays standard bearers are nothing more than Renown leeching facilitators. They run a bit faster, they're immune to damage for a short while,  are able to grant the enemy CC immunity and they're able to ressurrect one person once every blue moon. Even those Aqshy things in CoC (is it just me? Really?) do more than that.Why not make standard bearing more interesting and relevant? Bearing a standard in a real fight is just boooooooooooooooooring and they occupy a vital slot in a party instead of someone that could be dealing damage, preventing damage or healing hit points.

Hasty collage on the importance of standard bearers over the ages.
If you're intent on this play-as-monster thing or whatever, change standard bearing to give you useful abilites like a bellow that increases morale by a dramatic amount or one that drains it from the enemy; the bearer could yell out an order to increase damage output in detriment of self preservation or command everyone to turtle up and sacrifice dps. Something, you know? Force a SB to make vital decisions in the midst of battle; to be a leader, an inspiration. Because, as it stands, you only carry a standard out if you're pugging and want to leech a bit more renown. And I'm pretty sure standard bearers are more important in the tabletop than that.

Guild Trophies - I hear rumours that there is something in the game about guild trophies only it's not implemented. That would be nice though, wouldn't it? I'm sure anyone can conjecture about ways of gaining siad trophies (killing certain PvE bosses X times; winning X scenarios with guild only members in a party; gaining X renown in ORvR) but what would they be for? I have no idea what the original plan was, I haven't looked into the subject much, but I'm sure I can improvise something here on the fly. Let's see... maybe certain trophies could grant the guild's standard bearers with afore mentioned abilities. Other trophies could grant guild members access to store bought items like potions and talismans. Or even unlock access to new areas or dungeons where no man dares tread alon. Oh, but that would entail new content wouldn't it? Hmmm...

Bah. Doesn't matter. Again, just territory my mind wandered off to while I was bored and answering phones. I'm sure the developers could think of and... develop something better and more exciting than this. I mean, that's what they're there for, right?

Right?

Thursday, June 2, 2011

WAR: On a Mission

I'm not home so no accompanying screenshot today.

We was in an EC sc the other day and this one Ironbreaker, whose name started with a "D" but wasn't "Djolle", made it his mission to disrupt the healers. It was quite a tricky scenario with two mostly evenly matched premades. The whole thing must've lasted five minutes (which is pretty long for an EC, you'll agree). From the moment he saw me the dude made it his mission to nag me. I healed, he nagged. I ran, he nagged. I knocked back, he nagged. I detaunted, hit him, ignored him, turned my back to him, turned my face to him, ran to my party, ran away from my party and through all this he nagged. He wasn't actually making a dent, he was just being annoying.

For whatever reason, around minute three he decided to go harrass the other healer. He ran, he nagged. He detaunted, he nagged. He... you get the picture. He had a mission to do and, by God, he was going to do it.

My question is this: seeing as he didn't actually kill any of us, seeing as he wasn't really in guard range of any of his mates most of the time and seeing as he didn't successfully punt anyone off during those five minutes, could it be said that he was actually being useful? Was his effort a valuable one? Was it all worth it?

Going for the healers seems like a good strategy for a tank, at first glance. But when you're not achieving anything palpable, when your side ends up losing the battle, are your good intentions enough? I'm sure he could've punted a few mdps off the platform if he was kiting them around. Maybe not. I know I'd have tried if I was him. Or maybe I'm wrong here? Maybe you should stick to the role assigned to you?

I can't agree with that. I'd rather adapt my behaviour and role to the reality I'm facing at the time. If he was doing jack, why didn't he at least try to do something else?

Tuesday, May 3, 2011

WAR: Reminiscing

Oh WAR, how you broke my heart. All the fond memories, and all the wasted potential. I loved you WAR. Deep inside, I still do. I will find myself staring out my window thinking about all the cool times we had together. The strolls on the beach, the picnics on the hills, the wipes in the last boss in ToVL, those Darkpromise boots you didn't want to get for me... We were an item, WAR, we were a thing. But I felt like you didn't care. Like my feelings didn't matter to you. I loved you and you played with me when I should've been the one playing you.

Seriously now, I was looking through my screenshots and all these feelings came rushing back. WAR had this flavour, see. It left a gritty flavor on your tongue, like you'd actueally been riding on the back of a Cold One  in the dirt for hours. There would be dozens of us, defying the laws of real men; dozens of us occupying the same coordinates, keeping our Orcs quiet while we laid an ambush behind a rock or inside a tent. We would be so patient, so generous with our time. And, sure enough, they'd start pouring from the hillside or across the bridge, ripe and ready for us to deploy our forces on their flanks and rear. It's a wonderful feeling, seeing enemy characters you know are controlled by real people run for their lifes or giving in to the inevitability of your supremacy.

Hi Hun! ^_^
But that (PvP) wasn't everything I loved. I even loved the PvE, Maker forgive me. Running dungeons was easy and most times rewarding. I liked kiting the 2nd ToVL boss. I was good at it. And the other bosses were entertaining if not entirely bug-free. It was a good change of pace; we would have this scripted encounters to test builds and tactics for more unscripted ones.

But who am I kidding, PvP was what WAR was all about. The yells and screams of tanks and healers alike succumbing to the unrelenting bombing of a Wizard-centric Warband; the throngs of half dead characters spawning on healers in the back lines of a keep take. These things I haven't seen since. These things, this frenetic pace, this sense of urgency, that whatever it is you can contribute with you better do it quick, I miss. I'm not saying there aren't other games out there that can provide similar feelings and adventures but WAR was it for me. It was my first, my one and only. The game that made me feel like I had something to tell the world. And now it's little more than a painful reminder of happier times.

You learned to respect some names, some groups in the battlefield and you learned to disregard others. You knew who was who not because of trolling or other forms of epeen stroking but through their skill and efficiency. At least that was true for me. I was never into that whole forum thing.

Ah, WAR... If only you'd listened to us. If only you'd done it sooner. I feel like coming back, I really, genuinely do. But the part where I said WAR broke my heart was no joke. It's somewhat disheartening loading up a character you've spent years loving to find it's near to useless. I couldn't play a rr75ish healer against... anything without dying a gruesome death within the first few seconds of an encounter.

I don't know what the future holds for WAR and for me. I just miss it's epicness, the feeling of hundreds of people focusing on one goal, one ideal, one sentence: "Red is dead."