Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Sunday, November 6, 2011

Weekend Top Ten: Memorable Videogames, Pt 2

Oh my god it's the awesome conclusion of the awesomest thing ever to grace this blog!
Except for me pining over WAR. That was pretty popular.
Onward!

5. Phoenix Wright: Ace Attorney

Ah, everyone's favorite defense attorney. I love the fact that in Nick's world being a defense attorney automatically means you fight for justice, truth and the innocent. I mean, how far of a leap is that from every American tv show today? And the cases all involve murders. And the client is always innocent!

Despite how bizarre the whole setting may be, Nick Wright has kept me up on many a night, eerie light shining through the sheets.

I'm not clear on how I came across the first game but since I did I've been a die-hard-get-all fan of the series. Together with OTO, it obliterated the bottom screen of my NDS and restored my faith in Nintendo, short lived as it was.

The biggest impact it had on me was that it brought back the girl gamer in me, with it's drama and nail-biting fade-outs. Soon after I went through all of them I came across Dragon Age and Mass Effect that kept that drama hungry flame burning.

I've written about this more substantially here so let's move on.

4. Front Mission 3


I can't really recall when I first played Front Mission 3 but I'm guessing it was a while ago as the game came out in the turn of the millennium.  That's some 12 years ago. God, don't you just feel old sometimes?

Getting back on track. I never was one for robots or tanks growing up which isn't surprising because I'm a girl. A moderately peaceful one at that. I was more into... dungeons? I must've picked the game up from one of my acquaintances' rooms be it boyfriend or no. Whatever it was it didn't take long for me to be completely hooked.

The fighting part and strategy of it was appealing and there was a management of the vehicles themselves that I enjoyed. But the most engaging part of it for me had to do with the fake interweb they stuffed in there. It had multiple websites with plenty of pages and passwords, viruses and things to "download".

It really showed that the developers had put a lot of time and effort to put out a game with an immersive world. It may not amount to much by today's standards but the game certainly earned a spot in my heart.  The graphics certainly don't seem to have aged well but back in the day, I played it so much I dreamed about it. Oh, shut up, it's happened to you too.


3. The Sims 

I hate loving The Sims. It's so mainstream. Hipsters look down on me and plebeian girls can relate because they've dabbled.

Long story short, I once played SimCity 3000 A LOT. After that, instead of making the logical leap to SimCity 4, I instead opted for something where I had a more directed approach and were things could mate.

I played the first and all the expansions and helped make EA the beast it is today. And then the second and most of the expansions and the beast got a bit more frightening. And then I borrowed the third and was pushing the beast's tentacles out my window. Along with sports franchises, The Sims must be one of the most successful EA ones. They sure did throw lots of star studded launch parties.


I like to think I have since grown past my mania, even though I still pick them up from time to time for reminiscing purposes. And to continue my plan of spreading the "green skin" gene through an entire neighborhood. Muahaha. Also, I like how some critters go around the world pointing their life away or spend their days riding the refrigerator door like a weird bipedal horse.

2. Warhammer Online: Age of Reckoning 


Strictly speaking, not the very first MMORPG I've ever played but certainly the one I've invested the most time, money, sweat, laughter and tears in. It was also the game that got me into blogging. If that is a good or bad thing remains to be voted upon.

I didn't get into it because I wanted to. No, as usual, Mike was angling to have someone to play with so he bought it for me. Obviously it backfired and he not only had to buy me a computer that would actually run the game but he also ended up paying for many of my subscriptions.

Still, we had wonderful times playing it and made what I like to call friends. Together we came to love being on the top of the scenario scoreboards and to hate the likes of Crimson and Red Guard.

But the game had its faults and you can't very well love a dead horse. Well, you can, but it's awkward. We lead it to water but we couldn't make it drink so now here we stand, our pockets picked by all the horseshoes we've invested on. Why oh why didn't you drink, WAR? Why?

Anyways, I guess WAR became the standard of MMOs for me. I have a hard time feeling compelled to play anything with other people if I can't kill them in a fast-paced battle among 300 other players at one point. I guess time will tell. 

1. Final Fantasy Tactics


Easily one of the best games out there and certainly my all-time favorite turn-based strategy RPG. I first finished it on the PS and have since acquired two copies for the PSP.

I've unlocked everything there is to unlock I think, and I've come up with exploits left and right without resorting to Gamefaqs.

The story is quite good, the music is brilliant and the gameplay addictive. I play it once in a while to fill that "equip things" need I get.

Although I adore the first FFT I could never respect the second installment of the series. Dreams and a picture book world just don't hold a candle to the continent at war that the first let me play in. I don't want to play with toddlers having dreams and "putting things to sleep" by stroking foes' heads long enough. Or am I thinking HKO?

The game set the standard for entertainment and replayability value for games since and as such deserves more of an exaltation and a more thorough exploration but I'll leave that for another post. 
 

Aaaaand that's that. I'm sure I forgot about something that should be up there. I'll probably wake up tomorrow screaming the name of some game that should be up here and then curse my addled brain.

Saturday, November 5, 2011

Weekend Top Ten: Memorable Videogames, Pt 1

As every countdown, this one will start high and work it's way down, lest it become some weird countup. Who ever heard of that, heh?

But first I'd like to take a moment to mention a few games that, although epically spectacular did not make the cut.

Constructor, for what it taught me about landlords; Masters of Orion 2, for teaching me about aliens and the importance of scientific investigation; Harvest Moon, for what I learned about growing crops, brushing cows and romancing farm girls; Shadow of Memories, for being the most elusive game in the history of the industry (maybe not really but I wants it!). Ok, enough with that.

So, from least influential to most, here are the games that had most to do with my taste in games, my reluctance to pursue a career and the nimbleness of my thumbs.

10. Command&Conquer: Red Alert


Spewing out villagers, building huts, leveling civilizations on elephant back and cruising around on a sports car. Age of Empires had all of this to offer. And I sure did play a lot of that. But then I turned my attention to Red Alert.

I still have a few loose pages of the manual in a drawer somewhere which is amazing considering I never read it and that I have misplaced the cd itself ages ago. Which is a damn shame because I really would like to give it another whirl. I remember having finished the allied campaign but have the recollection that the red part of the game, although more exciting, presented an added level of difficulty for me.

The image of those charging Rottweilers and sparkly Tesla coils are still fresh in my mind though and after my recent dabbling in Starcraft the gash in my heart ripped by our separation stung and I scavenged for the game high and low. No luck.

C&C:RA changed me to believe that communism isn't that bad. It's actually kind of fun! Wait a minute, what am I saying? I'm not American, I never had a problem with communists. They through some serious parties.

9. Mass Effect 


After KOTOR came Mass Effect and what a massive effect it had. Mostly it had people confused between "affect" and "effect" almost as much as "your" and "you're".

The only reason why it's not higher up on my list is because it's too recent for me to know what I've learned from it or how it's changed me. One thing I can say though: I'm a FemShep groupie. MaleShep just seems a bit stiff at times. Oh, no she didn't...

Bioware has most certainly catered to both male and female audiences with its recent releases. They're disguising dating games under a lot of firing and magic and things flying in space or riding on horseback. I'm loving it.

The dating possibilities alone make the game lend itself to multiple playthroughs. Without even noticing it I had become quite adept at shooting things. Imagine my surprise, when all I wanted was to bang a different chick/alien that time around. I guess maybe males go about it the other way around or at least have that excuse to see the make out scenes.
8. Dungeon Keeper

"Your creatures are annoyed. You cannot pay them." It amazes/scares me how many Dungeon Keeper lines I still remember. I must have played that game more than I realize.

"Your creatures are falling in battle." I remember it was one of those games my mother bought for me for some reason. She had to work a lot so maybe it was simply to keep me entertained. By 97, when the game was released, I was about 12 which is, without a doubt, the best time to get a game about managing a dungeon filled with demonic creatures. It taught me a lot about organization and resource management and I'm not even kidding.

"Your gold reserves are running low." I never did play the second DK and, even though I heard say they were like spiritual successors, I never really did like Populous or Black&White. Dungeon Keeper was it for me. I lived to see those Imps dancing at the walls to fortify them while my leathery yellow hand hung close by to slap them as needed.

"The Lord of the Land approaches!"

7. Broken Sword 


Many of my friends, male and older, rave about so-called "point&click" games like Secret of Monkey Island, Day of the Tentacle or The Dig. I'm sorry. I was just too young for that. And without a computer. And a girl. So it's mostly understandable that I missed out on what they call the Golden Age of point&click.

But I had my crack at Broken Sword. I'll never forget the first time I watched that intro, with the Parisian rooftops and the ballon and the absurdly low framerate my crappy computer could chug out. Good times.

With the first... come to think of it, with all of the games of the saga, I learned patience. In the first one, there was s place where you had to find the one stop on a brick wall atop a haystack where you had to stick something. Took me a few years to realize my game hadn't bugged out. The second one I had to wait to even purchase it. I'm still waiting to finish the third one as I seem to have misplaced my copy of the first CD.

Good game, though. Too bad it's taking me over 10 years to finish all of them. And maybe it's just me forgetting the plot (which I did) but I'm not sure if there are any broken swords in the games at all.
6. Theme Hospital


And here we are again, amid projectile vomiting balloon heads and snipe practicing on rats. There's not much more I can say about Theme Hospital than what I've already said.

It was a time in my life where I played a lot of strategy games, apparently. I wonder what that says about me. I was playing Theme Park around this time as well, although my computer wasn't as agreeable with that one.

Theme Hospital made me aware of the subtleties of the english accent. Especially in the word "warning" in the phrase "Warning! The hospital administrator is cheating! Warning! A cheat is in the hospital." Yeah, I heard that a lot.


If interested, check back tomorrow for the top five. Wow, that was so E! Entertainment of me, to cut you off before the top 5. For shame.

Thursday, October 27, 2011

Starcraft: Eeeexcellent

Yep, that was the most I got from Starcraft, the first installment. The Science Vessel dude is played by the guy that voices Mr. Burns, one Mr. Harry Shearer, and I kept clicking it to hear him say "Eeeeeexcellent."

Other than that, what can I say? If you played it when it first came out it would surely be a huge hit. The game is good, I don't deny it. But does it age well? I bet a few thousand Koreans would say "ABSORUTERY".

Starcraft's Campaign Editor
I can't help but be a bit biased towards the game. Many moons ago, before I found the man I would later come to call Mikey, I dated this one person who could become... a bit obsessed with things. At the time he became a bit obsessed with crafting up a campaign for Starcraft. He did the maps and he did the dialogue and then he asked me to voice the dialogue for it. Now, little ol' me was glad to help out, at first, only because I had the silly notion that he had actually heard me speak before. It is no secret that I sound like a hamster, particularly after my voice... exists my mouth. I sound fine to me but whatever recording I hear of me just sounds overly squeaky and childish. Seeing as he was dating me at the time I had thought he had realised this but it turns out I was wrong.

After a few excrutiating hours of me spewing out the same line over and over again we both finally realized that this wasn't happening. I gave Starcraft a "you better hope you don't ever run into me in a dark alley, bitch" glare and we parted ways until late last week. I couldn't go on using the term "Zerg" without knowing what I was talking about.

I managed to play through the entire Terran campaign, taking a few days off to clear my mind of the three songs the soundtrack is comprised of. I can't say I didn't have fun. Then it was time to tackle part II, the Zerg campaign.

I was pleased to see that the Zerg part of the game wasn't just more of the same with different skins over the units. The gameplay is widely different and I suspect that, had I gone past the first two missions that serve the purpose of acclimating you to this new setting, I would discover that the strategic part of it would have to be approached differently as well.

But I didn't go past it. It kind of slipped my mind as I started downloading new demos of games to try out on the XBLA. If it slipped my mind to play it I can't say it was the best game I've played in a long time. In my honest opinion I don't think it aged that well. I can't point to anything blatantly wrong about it. I think it's more of a "it's not you, it's me" kind of deal. The game is fine, it just isn't what I want.

All the while I played it my mind kept going back to C&C:RA and those attacking dogs and the Tesla Coils; the over enunciation of "ck" in "acknowledged", the constant stream of "on hold; cancelled". I started wondering if that game, perhaps, had withstood the test of time and if I should pull it off the shelf and give it another go. But, in the end, I was too afraid of blemishing those fond childhood memories of electrocuting allied forces and I decided against it. I left well enough alone. 


Wednesday, October 26, 2011

Hills and Rivers Remain

"Hills and Rivers Remain is a video game developed and published by Square Enix and released for the iPhone and iPod Touch in North America and Japan, and additionally for DSIWare and cell phones in Japan."
So says Wikipedia. That could be the end of this pseudo-review. However, I had a lot of fun with the game and decided it needs a bit of ego stroking. It was fairly entertaining and it kept me coming back. On a scale of 1 to 10, I'd say it's right up there with Minesweeper. I like Minesweeper, even though I only understood the game 5 years ago.

H&R is a strategy thingy where you capture bases and each base grants you more troops at the start of a new turn (or is it the end of the current one? Bah!) And that's pretty much it. You have plenty of different maps, some bases boost your speed while others make your troops hit harder but the game isn't that complex. If a base is defended by 5 goons, send 7 of yours and all that. If you have horses you get there faster. Simple, eh?

Even so, the game made every bathroom trip a delight and even though my legs never quite became numb (not like Numblast. Oh, haha but the "numb" in that is actually from "numbers") I found myself having to take the charger with me on several occasions.

The game's story is as cliché as it could be but that's to be expected from a Squeenix game. Kingdoms battle each other and knights struggle with their values and the orders they're given. Not much depth there. But the gameplay experience was surprisingly satisfying enough.

Sound and song were what you'd expect them to be and, even though it pales in comparison, it reminded me a bit of FF Tactics. But, then again, most things pale, shrivel up and die when compared to FF Tactics. As well they should.

I breezed through story mode easily enough, with the odd map or two when they really want you dead. Luckily, there's a free mode where you can not only replay the maps from story mode but you're also presented with new maps (and a bit of useless trivia stories packed in) and the option to play with characters you've been playing against.

But that's the only thing remotely resembling progression the game has to offer. You unlock these maps and characters as you go through story mode but that's the only thing you get, as per my understanding. I do have a vague recollection of a message saying my troops were now more competent but for the life of me they seemed to kill and die with the same efficiency or lack thereof as before.

A good game if you need something to entertain you on your way to work/school/home/bowel release.