Showing posts with label SQUARE. Show all posts
Showing posts with label SQUARE. Show all posts

Sunday, November 6, 2011

Weekend Top Ten: Memorable Videogames, Pt 2

Oh my god it's the awesome conclusion of the awesomest thing ever to grace this blog!
Except for me pining over WAR. That was pretty popular.
Onward!

5. Phoenix Wright: Ace Attorney

Ah, everyone's favorite defense attorney. I love the fact that in Nick's world being a defense attorney automatically means you fight for justice, truth and the innocent. I mean, how far of a leap is that from every American tv show today? And the cases all involve murders. And the client is always innocent!

Despite how bizarre the whole setting may be, Nick Wright has kept me up on many a night, eerie light shining through the sheets.

I'm not clear on how I came across the first game but since I did I've been a die-hard-get-all fan of the series. Together with OTO, it obliterated the bottom screen of my NDS and restored my faith in Nintendo, short lived as it was.

The biggest impact it had on me was that it brought back the girl gamer in me, with it's drama and nail-biting fade-outs. Soon after I went through all of them I came across Dragon Age and Mass Effect that kept that drama hungry flame burning.

I've written about this more substantially here so let's move on.

4. Front Mission 3


I can't really recall when I first played Front Mission 3 but I'm guessing it was a while ago as the game came out in the turn of the millennium.  That's some 12 years ago. God, don't you just feel old sometimes?

Getting back on track. I never was one for robots or tanks growing up which isn't surprising because I'm a girl. A moderately peaceful one at that. I was more into... dungeons? I must've picked the game up from one of my acquaintances' rooms be it boyfriend or no. Whatever it was it didn't take long for me to be completely hooked.

The fighting part and strategy of it was appealing and there was a management of the vehicles themselves that I enjoyed. But the most engaging part of it for me had to do with the fake interweb they stuffed in there. It had multiple websites with plenty of pages and passwords, viruses and things to "download".

It really showed that the developers had put a lot of time and effort to put out a game with an immersive world. It may not amount to much by today's standards but the game certainly earned a spot in my heart.  The graphics certainly don't seem to have aged well but back in the day, I played it so much I dreamed about it. Oh, shut up, it's happened to you too.


3. The Sims 

I hate loving The Sims. It's so mainstream. Hipsters look down on me and plebeian girls can relate because they've dabbled.

Long story short, I once played SimCity 3000 A LOT. After that, instead of making the logical leap to SimCity 4, I instead opted for something where I had a more directed approach and were things could mate.

I played the first and all the expansions and helped make EA the beast it is today. And then the second and most of the expansions and the beast got a bit more frightening. And then I borrowed the third and was pushing the beast's tentacles out my window. Along with sports franchises, The Sims must be one of the most successful EA ones. They sure did throw lots of star studded launch parties.


I like to think I have since grown past my mania, even though I still pick them up from time to time for reminiscing purposes. And to continue my plan of spreading the "green skin" gene through an entire neighborhood. Muahaha. Also, I like how some critters go around the world pointing their life away or spend their days riding the refrigerator door like a weird bipedal horse.

2. Warhammer Online: Age of Reckoning 


Strictly speaking, not the very first MMORPG I've ever played but certainly the one I've invested the most time, money, sweat, laughter and tears in. It was also the game that got me into blogging. If that is a good or bad thing remains to be voted upon.

I didn't get into it because I wanted to. No, as usual, Mike was angling to have someone to play with so he bought it for me. Obviously it backfired and he not only had to buy me a computer that would actually run the game but he also ended up paying for many of my subscriptions.

Still, we had wonderful times playing it and made what I like to call friends. Together we came to love being on the top of the scenario scoreboards and to hate the likes of Crimson and Red Guard.

But the game had its faults and you can't very well love a dead horse. Well, you can, but it's awkward. We lead it to water but we couldn't make it drink so now here we stand, our pockets picked by all the horseshoes we've invested on. Why oh why didn't you drink, WAR? Why?

Anyways, I guess WAR became the standard of MMOs for me. I have a hard time feeling compelled to play anything with other people if I can't kill them in a fast-paced battle among 300 other players at one point. I guess time will tell. 

1. Final Fantasy Tactics


Easily one of the best games out there and certainly my all-time favorite turn-based strategy RPG. I first finished it on the PS and have since acquired two copies for the PSP.

I've unlocked everything there is to unlock I think, and I've come up with exploits left and right without resorting to Gamefaqs.

The story is quite good, the music is brilliant and the gameplay addictive. I play it once in a while to fill that "equip things" need I get.

Although I adore the first FFT I could never respect the second installment of the series. Dreams and a picture book world just don't hold a candle to the continent at war that the first let me play in. I don't want to play with toddlers having dreams and "putting things to sleep" by stroking foes' heads long enough. Or am I thinking HKO?

The game set the standard for entertainment and replayability value for games since and as such deserves more of an exaltation and a more thorough exploration but I'll leave that for another post. 
 

Aaaaand that's that. I'm sure I forgot about something that should be up there. I'll probably wake up tomorrow screaming the name of some game that should be up here and then curse my addled brain.

Wednesday, October 26, 2011

Hills and Rivers Remain

"Hills and Rivers Remain is a video game developed and published by Square Enix and released for the iPhone and iPod Touch in North America and Japan, and additionally for DSIWare and cell phones in Japan."
So says Wikipedia. That could be the end of this pseudo-review. However, I had a lot of fun with the game and decided it needs a bit of ego stroking. It was fairly entertaining and it kept me coming back. On a scale of 1 to 10, I'd say it's right up there with Minesweeper. I like Minesweeper, even though I only understood the game 5 years ago.

H&R is a strategy thingy where you capture bases and each base grants you more troops at the start of a new turn (or is it the end of the current one? Bah!) And that's pretty much it. You have plenty of different maps, some bases boost your speed while others make your troops hit harder but the game isn't that complex. If a base is defended by 5 goons, send 7 of yours and all that. If you have horses you get there faster. Simple, eh?

Even so, the game made every bathroom trip a delight and even though my legs never quite became numb (not like Numblast. Oh, haha but the "numb" in that is actually from "numbers") I found myself having to take the charger with me on several occasions.

The game's story is as cliché as it could be but that's to be expected from a Squeenix game. Kingdoms battle each other and knights struggle with their values and the orders they're given. Not much depth there. But the gameplay experience was surprisingly satisfying enough.

Sound and song were what you'd expect them to be and, even though it pales in comparison, it reminded me a bit of FF Tactics. But, then again, most things pale, shrivel up and die when compared to FF Tactics. As well they should.

I breezed through story mode easily enough, with the odd map or two when they really want you dead. Luckily, there's a free mode where you can not only replay the maps from story mode but you're also presented with new maps (and a bit of useless trivia stories packed in) and the option to play with characters you've been playing against.

But that's the only thing remotely resembling progression the game has to offer. You unlock these maps and characters as you go through story mode but that's the only thing you get, as per my understanding. I do have a vague recollection of a message saying my troops were now more competent but for the life of me they seemed to kill and die with the same efficiency or lack thereof as before.

A good game if you need something to entertain you on your way to work/school/home/bowel release.

Friday, May 6, 2011

Drakengard: Dragon Ate Your Tongue?

And then there are a few scenes you just don't think you'll ever see in your life time, things that don't even cross your mind may exist, let alone in a Square Enix videogame. For me, one such episode was one of the endings of this game Drakengard.


Drakengard came out back in 2004 but, to this day, it remains imprinted in my mind as a great, revolutionary game that completely changed my expections of Square Enix games. I was, like most of us were, used to the addictive yet light hearted nature of games such as Final Fantasy and... Front Mission? Anyways, I first got my hands on it because my boyfriend at the time had a part-time job reviewing games for a magazine (if only I'd played my cards right at the time). I was expecting a light game with dragons. Maybe a bit of flying around, a bit of passable dialogue, a bit of lighting things on fire.

The game went beyond all my expectations and delivered a solid story, good voice acting and absolutely purgative as well as addictive gameplay. The soundtrack was powerful enough to keep up with the game's pace which was pretty intense.

The main premise of the game was that Caim, a young prince who had seen his parents murdered by a dragon, now found his life tied to that of a dragon in order to save his own. He underwent such a ritual so he could, in turn, go and save his sister Furiae. The dragon agreed to this pact because it was dying itself. After this co-dependency pact, Caim loses his voice but gains a dragon. A fair trade, if you ask me.

I must say, the details of the game become a little fuzzy (it has been seven years since I played it) but I remember that, apart from the main gameplay, there were a few bits where you did get to fly around and blow stuff up on dragonback. Which is always a plus in my book. But the main gameplay consisted of you picking up a big sword of your choosing and hacking and slashing through hordes of baddies. Baddies on foot, baddies on horses, big baddies, smaller baddies... And this, ladies and gentlemen, was what made me play this game.

It was absolutely cathartic to just pick up a big sword and slash the heads off pixelated opponents. And there were hundreds of them over a pretty big map. You had the option of collecting said swords and upgrading them. 'And how, pray tell, did you upgrade said swords?' you ask, your eyes all atwinkle. By killing more baddies. Oh, the bliss. This engine reflected the co-dependency between you and your dragon: you needed swords to kill things and you needed to kill things to better your swords. At the time, I couldn't and wouldn't ask for anything more.


The game didn't receive that many great reviews and it probably never will what with its outdated everything. But I thoroughly enjoyed it. It was out of the norm and it had a solid base: it entertained both by bloodthirsty thumbs and my story hungry mind. Which leads us to the event I mentioned at the beggining.

Drakengard had a multitude of endings. By multitude I mean around 5. My bad. But the FMV leading to the end (I'm not sure if it was to all of them or just a specific one) was what marked me. 'Wow,' I said, all those years ago. 'Naked babies falling from a red sky. I did not see that coming.' And I didn't. And, to this day, I never expect to see it again. It might not be everyone's cup of tea but it worked for me.

On skimming the Drakengard Wikipedia article, I gathered that one of the endings was actually a bridge to a new Square Enix game: Nier. Although Drakengard had a sequel (originally titled "Drakengard 2", who picks up from a different Drakengard ending) I never got around to playing it, possibly because I was so content with the first one.

But I might try out Nier. I recently watched a Zero Punctuation review on it and, seeing as I don't recall Yahtzee being particularly harsh on the game, it might even be any good.

I'm sidetracking again. My main point in dragging Drakengard from the grave is: repetition may not always be a bad thing IF that's what you're looking for. When I played Drakengard, running around the field slashing things and opening crates was what I was looking for and it was extremely rewarding. I got to see some weird ass shit as a result, too. So, for me, Drakengard was an extremely rewarding game and one that set the bar for the entertainment value of other games. Hmmm, mindless slashy goodness.