Or maybe I'm wrong? |
In WAR, guilds are the ultimate representation of grouping for a fight. People in a Guild like each other and learn to function effectively as a team. In a game that throws man against man in competition, in even grounds, the team that uses men (and I use the term "man" loosely here) most efficiently, wins. So it would make sense that guilds were more important in this game than what they currently are.
I was bored one day so I started scribbling down some ideas on how to make Guilds in WAR more interesting and relevant.
Standard Bearers - Nowadays standard bearers are nothing more than Renown leeching facilitators. They run a bit faster, they're immune to damage for a short while, are able to grant the enemy CC immunity and they're able to ressurrect one person once every blue moon. Even those Aqshy things in CoC (is it just me? Really?) do more than that.Why not make standard bearing more interesting and relevant? Bearing a standard in a real fight is just boooooooooooooooooring and they occupy a vital slot in a party instead of someone that could be dealing damage, preventing damage or healing hit points.
Hasty collage on the importance of standard bearers over the ages. |
If you're intent on this play-as-monster thing or whatever, change standard bearing to give you useful abilites like a bellow that increases morale by a dramatic amount or one that drains it from the enemy; the bearer could yell out an order to increase damage output in detriment of self preservation or command everyone to turtle up and sacrifice dps. Something, you know? Force a SB to make vital decisions in the midst of battle; to be a leader, an inspiration. Because, as it stands, you only carry a standard out if you're pugging and want to leech a bit more renown. And I'm pretty sure standard bearers are more important in the tabletop than that.
Guild Trophies - I hear rumours that there is something in the game about guild trophies only it's not implemented. That would be nice though, wouldn't it? I'm sure anyone can conjecture about ways of gaining siad trophies (killing certain PvE bosses X times; winning X scenarios with guild only members in a party; gaining X renown in ORvR) but what would they be for? I have no idea what the original plan was, I haven't looked into the subject much, but I'm sure I can improvise something here on the fly. Let's see... maybe certain trophies could grant the guild's standard bearers with afore mentioned abilities. Other trophies could grant guild members access to store bought items like potions and talismans. Or even unlock access to new areas or dungeons where no man dares tread alon. Oh, but that would entail new content wouldn't it? Hmmm...
Bah. Doesn't matter. Again, just territory my mind wandered off to while I was bored and answering phones. I'm sure the developers could think of and... develop something better and more exciting than this. I mean, that's what they're there for, right?
Right?